![]() TextAsset txt = bundle. WWW www = WWW.LoadFromCacheOrDownload (url, 1) ![]() Note: Loading scripts from asset bundles is not supported on Windows Store Apps and Windows Phone. Then click to export vselockov, 2 alexanderaowen likes this. Monodevelop, Visual Studio) or any text editor using the mono/.net compilers. Open data.unit圓d with Unity Assets Bundle Extractor Pick one of sharedassests and click on Info button, if there are resources what are you looking for, export Open saved sharedassets.assets from the previous step and select files you want to export. You can create your assemblies in any normal C# IDE (e.g. If you want to include code in your AssetBundles that can be executed in your application it needs to be pre-compiled into an assembly and loaded using the Mono Reflection class (Note: Reflection is not available on platforms that use AOT compilation, such as iOS). AssetBundles can contain scripts as TextAssets but as such they will not be actual executable code.
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